Where to find meeting people fallout




















Julie Farkas has a decent amount of them once you donate enough meds to her. It's far from a guarantee, but you could periodically hit the merchants from Novac through the Outpost and back up to Goodsprings and hope for the best. User Info: jehonaker. You can get one of each on the strip in the newspaper machines along the sidewalks, in the area with the Tops. User Info: TrenchcoatFlash. She wont unless you're idolized. Aw yiss Level 1 Trolls killed: User Info: cmburch.

The trader in the dinosaur always has good Aid supplies with magazines. User Info: wwefan4ever. Most of the mail boxes outside the houses in Goodsprings have skill books in them, they also happen to re-spwan there too. The shop in Goodsprings sells magazines but not sure exactly what one s as I don't have the game in front of me to check.

I believe he at least has barter magazines. More topics from this board Sloan is just not a safe place to be, period. Under the first bench along the w all across from the first vending machine you see on the right w hen you first enter. Executive suites, on a nightstand in Vera's bedroom. Indoor stairw ay passage, in one of the filing cabinets together w ith a Salesman Weekly, in the room one floor below the Divide exit.

The Tampico, in Vera's dressing room. Presidential suite, on a table. Living quarters, the door directly in front of w here you enter, unlock and you w ill find one on the nightstand. In possession of Dr. In a tent w ith a lot of shelves on top of some metal boxes on a counter next to ammunition boxes and some fission batteries has to be stolen.

In a tent below a bunkbed. Concourse, in the w aiting area section w ith the pool table, on the rightmost bench. Gomorrah suites, Cachino's room East on the map on a nightstand in his bedroom. Nipton General Store, on the second floor, lying on the rug next to the overturned couch. On the second level of the ruined building next to the Nash Residence. On a bedframe next to tw o ammunition boxes. Sometimes this one cannot be picked up and no "Take Milsurp Review " w ill appear.

In the cellar of the ruined building, hidden on the generator under the table in the pool room. NW tent around the fire. Just south of the map marker on the highw ay, in a blue, orange striped trailer, together w ith a Patriot's Cookbook, La Fantoma! In a w ooden box, near the Ralphie poster, together w ith a Tles of Chivalrie. The living quarters' flooded area in the south, on the bed together w ith a Locksmith's Reader and Fixin' Things.

First floor, in a room near the reactor door, on a table. Reactor, security room next to the Overseer's office, lying on the desk near a w orking terminal. In the basement level, in the first room w ith the terminal, on top of the crates w ith the stairw ay behind them.

To the left of the entrance, behind the knocked dow n chair in the corner. Inside Misfits' tent. Gomorrah suites, on a table in the room to the outer northw est.

Southw est area, in the bathroom to the left under the toilet stall w ith no entry. In the bedroom of a house south-east of Horow itz farmstead. Nellis Boomer museum, on a shelf above Pete's bed, w ith La Fantoma! Nellis schoolhouse, inside the teacher's desk very easy lock , w ith a Lad's Life and Today's Physician. Nellis men's barracks, on a set of shelves next to bunk.

Cell block A, behind the closed cell door. On a desk in the first room. In a safe inside a house, along w ith a low condition grenade rifle.

Just south of the map marker on the highw ay, in a blue, orange striped trailer, together w ith a La Fantoma! Executive suites, on a suitcase in a bedroom. On the bottom of shelf of a supply cage. First floor, northw est section, in the collapsed room w ith a doctor's bag, skeleton, and first aid box. First floor, clinic room near submerged section , on a schooldesk in the corner.

Fishing Lodge, on an end table next to a cabinet w ith tw o pre-War books. Level 1 launchdeck, in a desk in the medical room w ith the Auto-Doc, along w ith a Fixin' Things. In the upper chamber w ith the rest of the medical loot. One is on the table w ith the chemistry set; the other is on the table near the dummy computer terminal along w ith a Today's Physician.

House Resort, second floor on a table next to a Fixin' Things in a center room w ith the non-functioning terminal. McCredie in it, on the desk in the back right. Camp Guardian caves, in the bottom right corner of the map.

Behind a large group of lakelurkers and inside a duffle bag w ithin their cave. One is found on the middle bed of the safehouse next to a copy of Today's Physician. Tw o in the Goodsprings schoolhouse, on tw o benches near w alls one next to the terminal.

Pow er plant 01, on a desk upstairs just outside the door to Hoover Dam offices. Hoover Dam offices, in an eastern room, on a desk w ith the inventory terminal. In the northeastern Hoover Dam tow er ladies room , in one of the stalls upstairs.

Ground level, silo blast door control-room; on top of the blast door-control. In the lodge in an upstairs room. Take the hallw ay on the left, then take the first right. It should be in the third room from the right on a table along w ith a Fixin' Things. On the second floor next to a non-w orking terminal. Nellis schoolhouse, on the teacher's desk together w ith a Boxing Times and Fixin' Things.

Tow n Hall, tw o magazines in Major Steyn's office on his desk next to the terminal. Sold by Julie Farkas at a discount, after providing her w ith enough supplies during Friend of the Followers. Just south of the station, on a shelf in Violet's makeshift fort.

Nash residence, on a table next to the bed, along w ith a Fixin' Things. Sw itching station, on a console to your right before descending the stairs. In the front trailer, on a bench near a chemistry set, next to a Today's Physician. At Violet's hidout. Up on her tow er on the left by the metal box.

Sunset Sarsaparilla Headquarters On the table to the right as soon as you enter through the main entrance opposite of Festus. Borous is w orking. Beside the mattress upon first entering. First floor, under the desk w ith the terminal in the first room on the left after entering the Blue Sector.

In a small room w ith a reloading bench, on the closest shelf to the right as you enter. On the reception desk on the top of the date planner, inside Aerotech Suite On the straw mattress bedding in the northeast shack, in the refugee camp.

Inside the small, eastern tent Gilles's tent on a table. On the floor in front of the courier after he enters the cave, betw een some clutter. Inside Sgt. Inside the small tent, just w est of the mess hall tent, in the Tent City parking lot. Underneath the copy of Locksmith's Reader, on the lobby table, left as you w alk in.

Gomorrah suites, in Nero's suite north on the map , on the mezzanine area, top of the corner bookcase. On the bottom shelf of the bookcase, on the left side of the general store interior. Goodsprings schoolhouse, in the back on the right of the w all w ith the chalkboard.

Prospector Saloon, in the small office on a crate next to the door. On one of the picnic tables, just to the side north of the shack. Inside, on a gray desk, to the left of the entrance as you enter.

Nipton general store 1st floor on the w ooden shelf to the right of Boxcars. On a table at the w est end room in the Vikki and Vance Casino. On the 13th floor, room first door on your right , on the dresser by the bed. Indoor stairw ay passage, in one of the filing cabinets together w ith a Meeting People, in the room one floor below the Divide exit same level as the True Police Stories.

On the 13th floor, Benny's room, on the top of the low bookcase to the right of Benny's bed. Inside the co-op, on the corner of the counter near Etienne. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Fallout: New Vegas meeting people locations.

Meeting People is a skill magazine in Fallout: New Vegas. A magazine geared toward those who lack social grace. Meeting People magazine advertises itself as a primer for social interaction, and the particular issue of Meeting People found in the Mojave Wasteland advertises an article giving tips on how to find friends, date, and a soul mate for both men and women.

Reading this magazine raises your Speech skill by 10 points 20 points with the Comprehension perk for 60 seconds seconds with Retention. The Vault - Fallout Wiki. Nukapedia on Fandom. The Vault - Fallout Wiki Explore. Main Page All Pages. Dark skin Light skin Switching skins. Random Page Recent changes Recent Files.



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