Why get radiance on spectre
Raw health items like Heart of Tarrasque and Eye of Skadi are extremely important to Spectre, due to her reliance on Dispersion to deal damage. Agility, on the other hand, is much better for Spectre than raw bonus attack damage.
This is due to the fact that illusions do not benefit from bonus attack damage. In this case, Spectre can only pump her illusion damage through bonus agility. Maxing out Spectral Dagger and Dispersion in the early game is recommended. Spectral Dagger can be used to go for kills in the lane, as well as to secure ranged creeps from a safe distance.
It does cost quite a lot of mana, though, so Spectre can only really use it twice or thrice early on. Dispersion on the other hand makes Spectre more likely to survive in lane, and jungle just a little bit faster. It becomes very potent later on, though, especially as heroes start to split up and do their own thing away from creep waves. The cooldown at level one is extremely long, but each level removes 20 seconds from the base cooldown.
The mana cost does scale up accordingly, however, so keep this in mind. The beauty of her talent tree however is that almost every talent has its place depending on the situation. For level 10, the health regen talent is better if you need to catch up from a bad start. It allows you to stay in lane longer and tank more harassment, after all. At level 15, the Spectral Dagger cooldown reduction talent is better in most cases.
Being able to ignore normal terrain pathing that much more often is underrated in our opinion. It also helps you farm faster, assuming you have ways of topping up your mana like with Clarities or Ring of Aquila. At level 20, we recommend the Spectral Dagger movement speed change talent in almost every instance. You're not there to win team fights early. You must not die. Once you get your radiance, you can do two things.
If you find some with half hp that are alone then haunt in, kill them, and escape quick. If your team isn't flaming you too hard for afk farming which might be the case especially with your radiance, which has flames, oh ya Always keep your eye on the clock so you can stack on the times.
You can do this early to get money. When things get crazy, just go back to another lane or the jungle. Dispersion, Radiance, Manta Style, and right clicks will annihilate most teams. A HEART gives you more survivability in team fights, which means more damage to take in from enemies and dish out with your passive Dispersion. Try your best to micro your illusions in team fights so that the radiance burn spreads around.
Every part of the item works with your illusions manta and haunt. Not sure about this. If the game goes this late, then it would help. More stats and a attack speed slow, which works for you. With your radiance and hp gain, you want fight to last for a while. You are not the burst damage sort. Also, a BKB should be picked up if they have tons of magic burst dmg or stuns.
The illusions only last 7 seconds, so if they get focused it's not a big deal. However, it's probably ideal if someone else initiates. This might be someone like a sniper, witch doctor, etc. Make sure to tank as much damage as you can in the fights, though. Ideally, you tank the damage of really everyone, while your team back you up with dps sorry to be a bit unclear here.
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Another build she has is an early to mid game ganker build. Instead of focusing on rushing Radiance, she grabs items like Drum of Endurance and Urn of Shadows to help dominate the laning stage, and can transition into a very effective carry late game, but it won't be as strong as the standard hard carry build.
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