Where is slave pens




















Mana-Tombs Dungeon Guide. Vest of Living Lightning. Tracker's Belt. Princely Reign Leggings. Spellfire Longsword. Wastewalker Shiv. Pattern: Nature Armor Kit. Traitor's Noose. Archery Belt of the Broken. Cord of Belief. Mennu's Scaled Leggings. Starlight Dagger. Totem of Spontaneous Regrowth. Resplendent Fire Opal. Royal Tanzanite. Vivid Chrysoprase. Bogstrok Scale Cloak. Runed Fungalcap. Coilfang Hammer of Renewal. Coilfang Needler. Calming Spore Reed. Skeletal Necklace of Battlerage. Ironscale War Cloak.

Girdle of Many Blessings. Liar's Cord. Wavefury Boots. Azureplate Greaves. Deft Handguards. Scorpid-Sting Mantle. Spore-Soaked Vaneer. Unscarred Breastplate. Adamantine Chain of the Unbroken. Pauldrons of Wild Magic.

Mana-Etched Spaulders. Pauldrons of Desolation. Breastplate of Righteous Fury. Shackles of Quagmirran. Girdle of the Immovable. Mage-Fury Girdle. Midnight Legguards. Earthsoul Britches. Boots of Blasphemy.

Band of Ursol. Quagmirran's Eye. Bleeding Hollow Warhammer. Phosphorescent Blade. Swamplight Lantern. Midnight Legguards. Traitor's Noose. Quagmirran's Eye. Lost in Action. Watcher Jhang. The Mark of Vashj. Skar'this the Heretic. The Cudgel of Kar'desh. Wanted: The Heart of Quagmirran. Wind Trader Zhareem. In order to prepare you as well as possible, we've put together a list of the best high-level PvE addons, available from the pre-patch. Corrupted Fire Nova Totem : Explodes after 5s and deals heavy damage to players within 10 yards On Heroic Difficulty, the Corrupted Fire Totem Nova explodes after 15 seconds or when destroyed for around fire damage in a 10 yard radius.

Quagmire is relatively easy to defeat as long as you apply the following strategy: The Tank must lure the boss out of the water and have it stand with its back to the rest of the group so that the Tank is the only one to be affected by Cleave. Another group awaits on the left and then you will notice the first boss on the ramp, patrolling up and down.

Take out the mobs at the base of the ramp and get ready for Mennu The Betrayer. He can put up totems which need to be eliminated quickly. Stoneskin Totem:Increases Mennu's armor, I have no clue for how much You jump in the pool and you have to take out the patrol on the ramp. You don't have to kill them as stated here but find their bodies. Facing the wall, you're supposed to go left. The next cave contains another Scale-Healer kind of group with 2 Defenders and a ray, same tactics as before.

And on the left, moving around is Rokmar the Crackler, a giant lobster. He has HP and hits like one. Has a Water Spit for ish Frost Damage. Hits for normal hits and crits up to Tank him facing his cave preferably. He will debuff with ensnare target moves, attacks and casts spells at half speed The trash up to Quagmirran is easy to handle but the Soothsayers have to be taken down really fast. Fight the mobs in front of the cage and you will find Naturalist Bite for your quest earlier.

That's all there is in Slave Pens, half a quest. Open his cage and 2 more naga will come, attracted by the noise. It's not an AOE buff so make everyone get it. And Aspect of the Wild from hunters and you don't need any nature protection pots. Sweeping Strikes is another 'special' ability so any melee dps class should be on a different side from where your tank is positioned. If you have a druid, for the love of god, you want him to dispel and heal, not tank, as good as he can be.

Comment by This instance is relatively easy, as long as you keep good heals on your tank. All of the bosses hit way hard, especially the last one, hits for a good 1. I took out our tank in 4 hits Comment by Just FYI for anyone using the map for reference. Earthbinder is not in this dungeon. Weeder Greenthumb is and his location is opposite South from where Earthbinder is shown. Go up the ramp Mennu was on. Then up the side ramps to the bridge. Cross the bridge jump in the water and just up the ramp is where Weeder Greenthumb lies.

Comment by grentius Note that you do not need water breathing to get to any coilfang instances - you can breathe once you enter the underwater tube due to the bubbles. Comment by Btw Coilfang Reservoir is in Serpent Lake. Shortly after the first boss you will find Skar'this the Heretic captive in a cage. He will offer the quest "The Cudgel of Kar'desh".

After collecting these two items, you can return to him and he will cast a spell on you which will allow you to enter the Serpentshrine Cavern. Defenders are preferably tanked one by one, while the other are kited. Totem priority for dps. Water spit hits for around This can be countered by going out of line of sight. He hits pretty weak for a boss. Caged Druid: after freeing the caged druid, 3 elite mobs will spawn, 2 casters soothsayers and a melee.

On heroic mode mobs will 1shot him, so that you cannot recieve his buff afterwards. Can be pretty annoying, but is countered by an awake tank taunting.

His nature damage spells and poison attacks is the hardest part. The Poison nova hits for 2,k and ticks for roughly , for ticks. Prayer of mending is really good for this. If I am able to edit, I'll add correct hp, dmg and tickdmg tomorrow after doing this again. Ps: Drops are not very good, but the last boss has some decent Gems for socketing items. Might want to do this instance for the 25man raid attunement though. Comment by Kathucka There are slaves in pens here.

They beg to be let out. I want to let them out, but there doesn't seem to be any way to do so. How sad! Comment by Quag help on heroic! When he ducks, he does his geyser move which you don't want to move out of when tanking because it will mess the position up of everyone else. You have to be prepared because he drops some agro when he does it so you snap it back with taunt and throw up shield reflect and bam, he just hit himself for dmg every second.

Once we timed that down we killed him with no deaths and we still had plenty of mana on healers, it went that much more smooth. Comment by my first heroic slave pens was indeed interesting. Even the bosss did this so it was pretty easy.

Comment by Yea heroic slave pens is one of the easier heroics really :S It's 3 badge of justice for free kinda :. Comment by There are only a few pulls in this instance on heroic mode that are of any significance. Champion pulls: These now have intimidating shout as one of their moves. If you get feared into a group of mobs be prepared to get promptly killed in 2 seconds as a rogue. They also cleave, watch out.

Defender pulls: All pulls that involve defenders in slave pens.. The one thing they are not immune to are slowing effects like concussive and frost. They can also be stunned rogues are VERY useful. A rogue can even kite it using cripple which I did , if you have no hunter or mage in your party, and as a desperation evasion tank one.

Soothsayer pulls: These MC, on non-heroic I noticed that the mindcontrols these mobs pull out magnify your damage, much like the ones in ZG. Rays: Pets of other mobs. These fear a single target at a rather high frequency. Can be hibernated by a druid for very effective CC, if that is not an option just focus fire it down after soothsayers. Quagmirran: As melee DPS you may have a very hard time staying alive, but if you stay directly degrees of your tank and stay at max melee distance the cleave cannot hit you.

Request for heals if you get Acid Geyser'ed or the tank can simply taunt it back. Bite's Boon, the buff from the NPC that you had to save earlier, helps greatly, but not absolutely necessary.

Having a shadowpriest for vampiric embrace and flay outheals the damage from acid bolt volley, which can sort of trivialise this battle. Comment by Terraform There is now a new epic shoulder drop. It is a mail caster piece, I just got it tonight while running Slave pens.



0コメント

  • 1000 / 1000